Modern technology has a remarkable ability to change the perception of the world. The constant revolution of virtual and augmented reality shows the potential for immersion in special systems and usage scenarios. Their difference is in the presence perception.
Virtual reality has the ability to move the user to another place. VR glasses block the room and take us somewhere else. While augmented reality takes the current reality and adds something to it. It simply “increases” the current state of presence.
The application of augmented reality is diverse: from product demonstrations and remote collaboration to AR-based virtual exhibition halls. AR solutions easily adapt to your industry needs, from retail and healthcare to education.
VR changes the impression of the world and provides an interactive narrative through a personalized and unique experience. It is a profitable niche that has great potential for both investors and users.
Our team is open to everything new and ready to apply the latest technologies in practice. We can create interesting digital content in different areas, such as entertainment, travel, or education that meets our customers’ needs. We take care of the entire process, from concept development to delivery, offer a wide range of services, and adapts them to customer needs.
AR technologies are new to understanding and our experienced team is always ready to help everyone who is interested in this topic.
Using AR improves interaction with the user and helps in product development. For example, AR applications are able to recognize objects, facial features, and gestures, complement images with contextual data and modify superimposed graphic elements based on data from the sensor, accelerometer, gyroscope, and GPS.
One of the ways to use augmented reality is 3D modeling. For example, in the design of houses and cars.
As an option, you can use AR for training company employees. Or companies offer to test their products before buying.
Ways to use AR/VR:
— Training and education
— Retail trade
— Architecture and construction
— Design and modeling
— Marketing and advertising
— Games and entertainment
— Employee training